Il buono, il brutto, il cattivo | 1200_Microns-Infected_Mushroom-WEB-2017-SFH | Private MessageDragon Ball – Bảy Viên Ngọc Rồng chap 336 | Edward Stone | Tory Mussett
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7.Advance Photometrics/Installing and using photometric .IES files from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 21.18 MB
5.Materials/Setting reflectivity and glossiness from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 19.52 MB
13. Rendering Environment backdrops in 3ds max/Adjusting the color map to color-correct the backdrop from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 16.75 MB
13. Rendering Environment backdrops in 3ds max/Modeling cylindrical panorama backgrounds from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 16.48 MB
4.Transparency/Setting simple transparency from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 15.29 MB
7.Advance Photometrics/Emitting light from shape from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 14.11 MB
6.Photometrics and exposure control/Understanding the importance of modeling to scale from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 14.02 MB
11. Exterior Daylight/Controlling haze from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 13.97 MB
9.Final Gather/Optimizing final gather for animations from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 13.72 MB
13. Rendering Environment backdrops in 3ds max/Applying a LookAt constraint to the image plane from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 13.48 MB
5.Materials/Rendering solid glass from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12.98 MB
6.Photometrics and exposure control/Adjusting contrast with exposure image control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12.41 MB
6.Photometrics and exposure control/Setting the exposure whitepoint from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12.23 MB
3.Raytracing/Applying a raytrace refraction map to a standard material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12.21 MB
12. Interior Daylight/Controlling mr sky portal shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11.64 MB
13. Rendering Environment backdrops in 3ds max/Increasing map output for use with exposure control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11.44 MB
5.Materials/Controlling BRDF from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11.13 MB
16. Scene-wide Ambient Occlusion/Excluding transparent and self-illuminated objects from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11.07 MB
7.Advance Photometrics/Setting light intensity from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10.82 MB
5.Materials/Using ProMaterials from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10.72 MB
6.Photometrics and exposure control/Using free lights from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10.67 MB
5.Materials/Learning from the Arch Design templates from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10.22 MB
10. Sampling Quality/Controlling render quality with samples per pixel from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10.18 MB
11. Exterior Daylight/Adjusting exposure value and image control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10.17 MB
9.Final Gather/Setting initial FG point density and rays per FG point from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10.05 MB
13. Rendering Environment backdrops in 3ds max/Building a realistic material from the Course Textures and Materials in 3ds Max2.mp4 9.98 MB
15. Ambient Occlusion in Arch & Design/Setting ambient occlusion parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.91 MB
9.Final Gather/Controlling object properties for final gather from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.56 MB
13. Rendering Environment backdrops in 3ds max/Modeling a flat image plane backdrop from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.55 MB
18. Lens Effects/Adding a lens effect to a light from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.27 MB
5.Materials/Rendering thin wall reflections from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.18 MB
6.Photometrics and exposure control/Understanding photometrics from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.17 MB
3.Raytracing/Using architectural materials for raytraced reflections from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.15 MB
8.Shadows/Rendering shadow map shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.09 MB
5.Materials/Getting familiar with the Arch Design material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.08 MB
1.Concepts/Understanding local illumination from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.05 MB
11. Exterior Daylight/Choosing a sky model from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9.02 MB
8.Shadows/1.Understanding the pros and cons of shadow types from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.80 MB
10. Sampling Quality/Using filter settings to apply blur for anti-aliasing from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.76 MB
14. Compositing Environment backdrops in Photoshop/Using Photoshop adjustment layers for color correction from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.67 MB
11. Exterior Daylight/Working with mr sky advanced parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.64 MB
9.Final Gather/Adjusting exposure control for final gather from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.50 MB
6.Photometrics and exposure control/Selecting photometric templates from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.37 MB
16. Scene-wide Ambient Occlusion/Creating an ambient reflective occlusion map from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.34 MB
6.Photometrics and exposure control/Using photographic exposure settings from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.33 MB
3.Raytracing/Limiting the trace depth of reflections and refractions from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.26 MB
4.Transparency/1.Modeling thin, transparent objects such as window glass from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.21 MB
7.Advance Photometrics/Choosing a light distribution type from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.21 MB
7.Advance Photometrics/Adjusting spotlight hotspot and falloff angles from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8.07 MB
16. Scene-wide Ambient Occlusion/Setting max distance and falloff from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.92 MB
9.Final Gather/Setting interpolation and diffuse bounces from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.91 MB
6.Photometrics and exposure control/Understanding mr photographic exposure control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.78 MB
5.Materials/Understanding the pros and cons of mental ray materials from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.76 MB
5.Materials/Rendering translucency from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.64 MB
3.Raytracing/Applying a raytrace reflection map to a standard material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.64 MB
6.Photometrics and exposure control/Adjusting brightness with exposure value from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.54 MB
5.Materials/Working with diffuse color and diffuse level from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.53 MB
16. Scene-wide Ambient Occlusion/Setting bright and dark from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.45 MB
11. Exterior Daylight/Setting the location, date, and time from the Motion panel from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.44 MB
8.Shadows/Controlling shadows via light exclusion from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.24 MB
8.Shadows/Rendering raytraced shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.15 MB
14. Compositing Environment backdrops in Photoshop/Rendering still images for After Effects or Photoshop from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7.09 MB
16. Scene-wide Ambient Occlusion/Understanding the need for a poor man's global illumination from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6.69 MB
3.Raytracing/Setting the index of refraction from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6.62 MB
6.Photometrics and exposure control/Understanding color temperature from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6.58 MB
9.Final Gather/Understanding final gather from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6.56 MB
11. Exterior Daylight/Understanding the mr physical sky environment map from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6.41 MB
1.Concepts/Understanding mental ray.mp4 6.40 MB
17. Volume Lights/Adding noise to the volume light from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6.38 MB
7.Advance Photometrics/Using target lights from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6.12 MB
12. Interior Daylight/Understanding mr sky portals from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6.11 MB
18. Lens Effects/Adding a star element from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6.02 MB
18. Lens Effects/Setting glow element parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5.91 MB
2.Gamma correction/Understanding gamma from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5.80 MB
10. Sampling Quality/Understanding spatial contrast settings from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5.77 MB
17. Volume Lights/Adjusting volume light parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5.62 MB
14. Compositing Environment backdrops in Photoshop/Converting the alpha channel to a Photoshop layer mask from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5.41 MB
16. Scene-wide Ambient Occlusion/Setting intensity and enabling ambient only from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5.36 MB
1.Concepts/Using the rendered frame window controls from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5.28 MB
9.Final Gather/Tuning final gather settings to the scene from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5.08 MB
11. Exterior Daylight/Choosing mr sun and mr sky from the Modify panel from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.99 MB
1.Concepts/Assigning the mental ray renderer from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.99 MB
15. Ambient Occlusion in Arch & Design/Enabling AO in the arch design material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.91 MB
15. Ambient Occlusion in Arch & Design/Using color from other materials from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.77 MB
16. Scene-wide Ambient Occlusion/Creating a standard omni light at the origin from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.64 MB
11. Exterior Daylight/Creating a daylight system from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.59 MB
1.Concepts/Understanding global illumination from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.57 MB
13. Rendering Environment backdrops in 3ds max/Acquiring or creating background images from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.46 MB
18. Lens Effects/Adjusting lens effect globals from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.45 MB
16. Scene-wide Ambient Occlusion/Understanding spread from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.45 MB
11. Exterior Daylight/Setting the exposure whitepoint from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.41 MB
12. Interior Daylight/Creating mr sky portals from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.37 MB
15. Ambient Occlusion in Arch & Design/Understanding ambient occlusion from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.25 MB
4.Transparency/Disabling shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.23 MB
17. Volume Lights/Adding a volume light atmosphere from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4.20 MB
13. Rendering Environment backdrops in 3ds max/Understanding the pros and cons of environment mapping from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3.96 MB
17. Volume Lights/Setting exposure physical scale to unitless from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3.86 MB
2.Gamma correction/Recognizing the symptoms of incorrect gamma settings from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3.80 MB
2.Gamma correction/Applying gamma correction from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3.46 MB
8.Shadows/Controlling shadows via object properties from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3.41 MB
16. Scene-wide Ambient Occlusion/Adjusting type and samples from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3.19 MB
3.Raytracing/Understanding raytracing from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3.12 MB
17. Volume Lights/Understanding atmospheres from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 2.72 MB
14. Compositing Environment backdrops in Photoshop/Understanding alpha channels from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 2.55 MB
18. Lens Effects/Understanding lens effects from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 1.84 MB
conclusion.mp4 273.66 KB
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